![]() – Scene starts with Indiana having just escaped the Well of Souls and rescuing Marion from the plane on the German airfield. This will not be a roll to roll breakdown of the scene, but an example of how Momentum/Threat can swing in an action scene. The 2d20 system allows for a very puply cinematic style of play, with PCs and NPCs doing wild pulp-fiction and action-film exploits as seen in the example below, Raiders of the Lost Ark. The Gamemasters Threat pool is unlimited. If Players do not have enough Momentum, or they need more Momentum than what is in the Player pool, the Players can elect to purchase Threat from the Gamemaster at a 1:1 cost. The Players Momentum pool is limited to 6. GMs can use Threat for the same meta currency spends as Players, to make NPC skill tests easier, add extra NPC damage, interrupt a Players turn, etc. GMs build the Threat pool the in the same way as the Momentum Pool, through NPC excess skill test successes, etc. Gamemasters have a similar pool of meta currency called Threat (or Heat, or Doom, etc depending on the 2d20 game being played). Players can spend this meta currency to make skill tests easier, add extra damage, take another turn, etc. Momentum is Player pool of meta currency that Players build and share with each other from bonus successes. Any additional successes generated from skill tests is at the heart of the Momentum/Threat mechanic. For most skill tests, a single success is needed. Players and Gamemasters roll 2d20 and if the roll on ANY die is under a skills TN, it is considered a success. ![]() It is a skill base, roll under target number (TN), dice pool system. ![]() One of my favorite examples of how the Momentum/Threat mechanic works is the chase seen in the middle of Raiders of the Lost Ark.īut first, a basic 2d20 primer. This post assumes that the Gamemaster has a basic working knowledge of Momentum/Thread, the specific mechanics of the 2d20 game they are playing, but needs an example to explain to new Players when they look dumbfounded at the Gamemaster. This post is for Gamemasters to help explain HOW Momentum/Threat works in 2d20 through example. I am posting it here with all permissions given to copy/paste or print out for new players and game masters to read and share. I understand this is not for veteran players or game masters. Below is a write up I have done for new Conan and 2d20 game masters to give to players to help them understand the Momentum/Threat mechanic through example. I often tell new game masters and new players that embracing the mechanic is key to truly unlocking the fun-factor with the 2d20 system. One hang-up that I have run into while teaching people how to play Conan and 2d20 is the Momentum/Threat (Doom) mechanic.
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